Quest Camp: Mystery in the Garden | Acton Academy Ann Arbor
🌻 Summer Quest Camp Ages 5–11 9 AM–3 PM$150 program fee
July 7–20, 2026Two weeks of summer Quest Camp Β· 9 AM–3 PM
Acton Academy Ann Arbor presents

Mystery in the Garden

A two-week Acton Quest Camp that blends detective science, community gardening, team building, and core skills into one unforgettable mystery story.

10days of story-driven quests
3big deliverables for parents
1mystery solved by kids
The story

Kids walk in and find a crime scene.

Acton A2’s heirloom sunflower seeds have vanished. The thief left only a note: β€œThe seeds are safe with me. If you want them back, prove you can grow a garden without them.” Campers spend ten days gathering evidence, learning plant science, practicing teamwork, and preparing a case for the parent jury.

πŸ”Ž

Detective science

Campers sketch the crime scene, lift fingerprints, cast shoeprints, compare handwriting, and use real deductive reasoning.

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Garden quest

They explore seeds, plant cells, photosynthesis, soil, capillary action, pollinators, and finally plant a small raised-bed garden.

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Team challenge

Through active games, trust exercises, feedback, and a group lip dub, campers learn to belong to something bigger than themselves.

Learning objectives

Three Acton quests, one connected adventure.

Mystery in the Garden is not just a theme day or a craft camp. It combines three proven Acton-style quests β€” Detective Quest, Community Garden Quest, and Team Building Quest β€” into one story: the Case of the Stolen Sunflower Seeds.

What learners practice

  • Scientific thinking: observe closely, ask better questions, test evidence, and explain conclusions.
  • Plant biology: seeds, plant parts, photosynthesis, soil, pollinators, and what a garden needs to thrive.
  • Forensic reasoning: fingerprints, shoeprints, handwriting clues, evidence logs, and deduction.
  • Collaboration: working in detective duos, sharing roles, resolving disagreements, and presenting as a team.
  • Communication: speaking clearly to parents, defending a claim with evidence, and reflecting on what they learned.

Core skills woven throughout

Math, reading, and writing are part of the mission β€” not separate worksheets.

Mathmeasure prints, compare data, map the garden, count seeds, and plan space.
Readingdecode clues, read suspect files, follow experiment steps, and research plants.
Writingkeep evidence logs, write observations, prepare claims, and explain reasoning.
What parents will see

Not just camp. A finished story.

By the end, campers have something real to show β€” not a packet of worksheets, but evidence, a garden, a performance, and a verdict.

Evidence stations

Children explain fingerprints, shoeprints, handwriting clues, and their reasoning in their own words.

Final planting

The stolen seeds return, the mystery resolves, and campers plant the final sunflowers as the closing act.

Two-week arc

A camp with a beginning, middle, and big finale.

Every day moves the mystery forward while giving children hands-on work they can proudly explain.

Days 1–2Crime scene, detective kits, fingerprints, and team roles.
Days 3–5Seeds, plant cells, celery experiments, shoeprints, pollinators, and handwriting clues.
Days 6–8Suspect files, evidence comparison, soil prep, raised-bed work, and planting day.
Day 9Deduction day: teams build their case and prepare evidence stations.
Day 10Parents become jurors. The mystery is solved and the returned seeds are planted.