Learned toLearn
- Set and tracked their own academic goals.
- Advanced in math and reading at their own pace.
- Used evidence to defend a position in Socratic discussion.
- Managed their own learning data in Journey Tracker.
The Field Guide · Elementary Year 1
A guided tour for parents of what the year holds — eight learner-led quests, real writing every day, and what your child will be capable of by June.
Academic Year 2026–2027 · Acton Academy, Ann Arbor
Acton is not a school in the way you remember school. There are no teachers handing down answers and no grades chasing your child through the year. Instead, the studio runs on seven simple systems — questions instead of lectures, self-paced mastery, hands-on quests, real writing, publicly defended badges, an internal economy, and software that makes the whole journey visible. Here is each one.
Eight official Acton HQ Quests (ES.Quest.Y1.S0–S7) — the spine of the year, from community-building to a self-directed passion. The trail fills in as your child travels it.
Introduced to the three pillars: Learning to Learn · Learning to Do · Learning to Be. Challenges are done independently and with parent support. Studio identity begins.
Team-building, a Hero's Journey intro, and signing of the Studio Contract. Goals: Inspire, Connect, and Equip.
Exhibition Contract signing + a guided parent tour of how Acton works.
Students become entrepreneurs — traveling a quest-map to explore: What do I love? What problem can I solve? What does it take to build a business?
Exhibition Mini-Market: real products, real prices, real money exchanged with families.
Students inhabit Ancient Greece as mythological avatars. The studio becomes Acton Athens: Oikos · Academia · Agora · Stoa. They earn coins and self-organize debate groups.
Exhibition Parents tour Acton Athens and join challenges alongside their child.
Self-paced coding via Code.org (Express Course, 19 lessons; Pre-Reader, 9 lessons). Culminates in a team robotics challenge, and explores how tech shaped history.
Exhibition Robotics competition + a Socratic panel on technology's impact.
Plant science (biology, photosynthesis, decomposition, germination, pollination) plus real responsibility: plan, build, and grow a garden in groups of 4–6.
Exhibition A child-led garden tour for families + a butterfly release.
Train as detectives in pairs. Forensic challenges and crime simulations across multiple forensic-science concentrations. Day 1: the initial crime scene. Final week: the closing simulation.
Exhibition Parents solve a crime scene alongside their child.
Two parts: (1) week-long mini-quests led by older learners across diverse topics; and (2) an Independent Project — each learner chooses their own passion, researches, creates, and presents.
Exhibition Display + panel discussion — each learner presents their independent project.
All challenges, by session. Every challenge builds a real skill — spoken, written, and published.
A meet-a-friend recipe: Introduce → Ask → Listen (just listen!) → Dig Deeper. Practiced with BINGO cards.
A short communication task in the tribe-building launch. Connect with new peers through a structured shared experience.
Write positive character traits observed in peers. Builds a culture of specific, honest recognition from day one.
Meaningful birthday notes: greeting + specific observation + gratitude + warm closing. Used all year from the studio birthday calendar.
Genuine thank-you notes with specific details about what mattered. Sent to real people.
The Talking Sticks process: invite to a neutral spot → share perspective → repeat back → resolve. Practiced with a partner before it's needed in real life.
A 4-step framework: (1) I am sorry for… (2) I know I hurt you by… (3) I will make it up by… (4) I promise I will… Full ownership, no excuses.
Write your life story in exactly 6 words. Draft → Peer Critique → Revise → Illustrate → Present. Top memoirs are read at Exhibition.
Research a pet that would help the studio. Build and deliver a persuasive written + spoken pitch. Random finalists pitch at Exhibition.
Write about a personal conviction. Practice an assertive script: "Please stop ___. When you ___, I feel ___. Could you please ___ instead?"
A learner leads a structured meeting with family using a written script + progress template. Shares accomplishments, goals, and support needed.
A formal, heartfelt letter to a real hero in their life — specific, personal, sincere. Connects the Hero's Journey to real people.
An unexpected letter of gratitude — not for a birthday, not transactional, just because. A full writing cycle to publication.
CPR — Content (what happened) → Pattern (repeated behavior) → Relationship (what's at stake). Practiced with charged scenarios.
A full written argument for why a chosen game should be played in the studio. Structure: claim → evidence → counterargument → rebuttal.
A follow-up family meeting: updated goals + reflection on growth since Session 4.
Share a personal object, story, or accomplishment connected to their Hero's Journey. Oral storytelling to a real audience.
A celebratory day of games built around the communication skills developed all year. Joyful, low-stakes.
Write and illustrate a complete original fiction book — the capstone. Printed, bound, celebrated at Exhibition. Some are placed in the studio library.
The platform that makes learning visible — and what your child will be capable of by June.
Set their own goals and earn points, visible in real time.
Step by step through each quest.
The collective view — shared accountability.
What's earned, and what's next.
Balance recorded and updated.
Structured peer feedback — honest and kind.
Want to build this amazing community with us? Schedule a studio visit and walk the trail with us.
Schedule a Studio Visit2179 S. State Street, Ann Arbor, Michigan